November 28, 2023

A successful horror game lives on its ability to scare players. Developers who dabble in the horror genre should ensure the elements that make a horror game, for example, a spooky narrative, haunting monster design, or eerie soundscape, are all working towards the same goal: to make us soil our pants. However, since video games are an interactive medium, the mechanics themselves can prove most intense.

RELATED: Short But Scary Horror Games Worth Playing

Horror games have tried numerous mechanics to ensure the overall experience is terrifying and even stress-inducing. Being some of the most mechanically involved games, and since we are in control, they have a huge impact on the fear factor.

Updated October 14, 2023, by Christopher Padilla: As an interactive medium, video games have the potential to ratchet up the tension in ways that aren’t possible in other, more static mediums. We’ve added more ways that horror games up the intensity to the list, some of which is unique to the horror genre.

13 Task Juggling

Five Nights At Freddy's 2 - The Puppet Hovering In The Hallway

You know what’s hard to do when you’re scared? Anything. So it stands to reason that it’s a lot more difficult to do everything while also dealing with the fear of being attacked, even if the actual tasks are fairly simple.

Task Juggling is one of the things that makes the Five Nights At Freddy’s Games so intense, and this is best shown in FNAF 2, which tasks you with warding off homicidal animatronics AND keeping a jack-in-the-box wound up, lest the puppet end your night prematurely.

12 Heart Rate Monitoring

A spooky kitchen in Nevermind, relatively normal when you're calm (left) and filling with water when you're stressed (right)

A good horror game can make your heart race, especially if it does so by ratcheting up the tension before you even get the jump scare. But what if a game could pick up that frisson of terror and alter your gaming experience?

Some games can. Though it’s not an oft-used gimmick, it’s a cutting edge trick that we might see more of in the future. For example, in Nevermind, you’re put in stressful situations where you’re expected to calm yourself down or face the consequences. In Bring to Light, the game tailors the cadence of its horrors to your heartbeat, pacing the scares to you at a more intimate level.

11 Quick Time Events

the devil in me qte to save charlie from du'met at the end of the game

Though they’re considered passé nowadays, quick-time events were a potent tool of interactivity when they were introduced in video games. Unfortunately, repeated over- and misuse of the mechanic have given it a bad reputation.

Related: Games Where The Quick Time Events Were Actually Good

Still, good quick-time events can really ramp up the tension in any game, especially a horror one. A good QTE can put you briefly into the same frantic scene as your protagonist, mashing away or trying to complete a simple sequence with death on the line.

10 Jump Scares

A jump scare death animation - Five Nights at Freddy's: Security Breach

These are among the oldest scare tactics — not just in gaming, but in the wider horror genre. Jump scares are still as prevalent as ever and offer an effective means to deliver a high-intensity scare. The reason they work so well in gaming is that you pilot yourself toward them.

Game series like Five Nights At Freddy’s turned jump scares into enemies and built an empire on pop-up horror. Love them or hate them, you cannot deny that an effective jump scare lingers with you long after the game is through.

9 Being Chased

Being chased by Huggy Wuggy - Poppy Playtime

Horror game protagonists hate being chased — especially if the protagonist has no means to defend themselves. When you are given a simple objective like “run,” you know you’re in for an intense time.

RELATED: Best Chase Sequences In Games

Poppy Playtime is populated by chase sequences designed to be intense. Not only are the things chasing you horrific, but you’ll often be running through maze-like environments. Whenever this takes place in a horror game, when “hold to run” appears, so too does the stress.

8 Keeping Quiet

Hoping the alien doesn't spot them - Alien Isolation

With video games being an immersive form of media, you’ll sometimes find yourself mimicking certain gameplay mechanics as they happen — from steering the controller in a racing game to holding your breath in a horror game. Speaking of, when the game tells you to be quiet, a different kind of intensity unfolds.

Scenarios that force you to be still or hold your breath to evade detection cause the players themselves to do just that as if making a noise in real life will increase the chances of the monster finding you. We’ve all done it whilst hiding from that pesky Xenomorph in Alien: Isolation.

7 Hiding

Jimmy Hall looking for a hidden player - At Dead of Night

An extension of the keeping quiet mechanic is the always dread-inducing hide mechanic. A popular one for the horror genre, games, where you’re only means of defense, is cowering in a cupboard or hiding under a table automatically to help build tension.

It’s especially intense when you can just about see your pursuer looking for you. At Dead of Night delivered this mechanic perfectly, as not only could you see your pursuer via a variety of different FMV animations, but you never knew when or if they were going to unveil your hiding spot.

6 Using A Camera Flash

Using the camera to reveal Madison - Madison

Sometimes, the fun in horror games is preempting the spooky moment that’s about to happen and allowing that dread to sink in. When a game puts you in a dark corridor and gives you an old camera with a big flash, you just know you’re going to have to use said camera to light things up.

RELATED: Scary Moments In Non-Horror Games

Madison builds an entire section around this mechanic. Snapping a corridor with a burst of light just to help see where you’re going also invites the chance of seeing a ghost right in front of you. This mechanic is a big gulp moment and will always have you begging to turn the lights on.

5 Your Light Source Running Out

Using a match in Amnesia: Rebirth

There are horror game mechanics out there that verge on being more irritating than intense. Having a light source equipped that needs to be re-lit is definitely one of them, but if done right, it can have you shaking in your socks.

The more rudimentary the light source, the better the overall effect. Having to strike up another match or finding more candles is an intense micromanagement that’ll have you planning your journey more carefully. Or else be left in the dark…

4 Staying Out Of Darkness

Using the lighter in Tormented Souls walking through a creepy hallway with portraits and dolls.

For some reason, hanging around in the dark in horror games can often cause physical harm alongside the obvious fear of the unknown. When a horror game tells you that darkness will affect your gameplay, you can be sure you’re in for an intense game of finding the light.

Usually, darkness affects your character’s sanity and ability to carry on living. Tormented Souls flat-out killed you if you lingered too long in the dark, whilst games like the Amnesia series would have more slow-burning, psychological effects as if the dark needed more ways to be scary.

3 Something Peering From Around A Corner

A ghost watches you from around the corner - Visage

This mechanic is a more nuanced example of a jump scare and can be even more effective. In real life, having someone peering from around the corner, motionless, just staring at you can be terrifying enough. So when it happens in games, it’s horror at its best.

RELATED: Scariest Monsters In Horror Games

This mechanic especially works if it comes out of nowhere with no supporting music cue. Visage is a horror game example that has one of the best uses of this mechanic. You never know when it might happen, but let’s just say someone might be waiting to say hello when you turn around.

2 No Pausing

The shop showcasing a few weapon upgrades in the Dead Space remake.

A relatively small mechanic, but having the inability to pause gameplay within a horror game can make for some intense scenarios. Horror games love to place readable collectibles to complement the narrative. When a game doesn’t pause when picking these up, the question remains: are you willing to put yourself at risk to read them?

Dead Space, for example, doesn’t even pause when you want to upgrade your arsenal or buy stuff from the in-game store. Thanks in part to what EA calls the Intensity Director, it becomes risk reward — making players consider buying a couple of things and quit out the menu to check surroundings in case a nasty Necromorph is sneaking up.

1 What’s The Time Mr Wolf Enemies

A doll approaches Rose - Resident Evil Village: Shadow of Rose

Forgive the deplorable naming of this mechanic, but this is when the game introduces creatures and foes that only move when you’re not looking at them. Constantly sneaking up on you, you’ll need to hold your nerve and peek to stop them in their tracks – truly an intense encounter.

Resident Evil’s Shadow of Rose DLC confronts the player with creepy doll enemies that adhere to this mechanic. Whilst being a short section, having enemies behave like this is a sure way to make you sweat.

NEXT: Best Horror Games For Beginners

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